Writ of the North
3,333 pixel Vikings, each with a bound Longship that gathers silver while you sleep. This is the short telling — the full saga lives on-chain.
Each Viking comes with a Longship that can’t be sold on its own — the ship is bound to its warrior. Stake the ship, and it gathers $LOOT every second. Send it raiding and it gathers double. Claim whenever you want, spend in the Forge for relics, and when enough silver has burned, new legends awaken.
It borrows what worked best from the most beloved collections — companions that stay, rewards that grow quietly, and burns that open new stories — and makes them feel native, simple, and fair.
Rarity isn’t just for show — a Jarl’s ship gathers faster than a Warrior’s. The rarer the Viking, the richer the voyage.
If you trade your Viking, its Longship and its future voyage go with it. Nothing is left behind.
Raiding doubles the pace. A Warrior gathers 12 at harbor, 24 at sea. No team allocation — the only way to hold $LOOT is to hold a Viking that sails.
One chapter every few weeks. Lore and code, together — docs/LORE.md holds the deeper myths.
This note describes what we intend to build. Numbers can be tuned until launch, but once the contracts are live, the important ones — supply, tiers, crate costs — are locked on-chain. Nothing here is financial advice.